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Post by gui205 on Aug 12, 2018 4:31:24 GMT -8
Hi !
I have an problem, when i load your asset i have this error :
" Failed to find prefab parent for scene object [name:EZMDefaultCapsule]
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) "
And your demo is empty
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Post by EZM DEV on Aug 12, 2018 11:36:53 GMT -8
Hi ! I have an problem, when i load your asset i have this error : " Failed to find prefab parent for scene object [name:EZMDefaultCapsule]
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) " And your demo is empty Thanks for contacting me. I just tried to re-create the issue you are having without success. I would first check and make sure the package is updated. Start a fresh project to be sure no outside influence is interfering. Hop on the discord support channel if you want some live support for getting you up and running. Also I just seen the review incoming on the package and hope I can get you to be a all in fan of the many great things you can do with this. We have a lot in store for EZM. I am adding a customizable UI for people but my thought at first on this matter was that people would have their own already and not use mine. Any object that can have a network identity will work, anything with a transform so 2D, 3D, UI It will detect what your object is using and work. You can always adjust the setup as normal after it is generated if you want to do something different such as change from syncing a 2d rigidbody to a transform or vice versa. Yes I have packs for everything incoming. Very advanced cameras, controllers, game systems. I am converting all this to be able to select what you want and build. But using your own objects. Very modular with minimal dependency. Hope the above suggestions works out and I will double time the update to include a few more extras. I want everyone to be behind what we are doing here with EZM Thanks
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Post by EZM DEV on Aug 12, 2018 11:43:00 GMT -8
Thinking this over some more possibly that issue was if you try to load the 'Parent Holder' Object into the Network manager. If you instead use the child of the parent holder to directly assign. It will recognize the identity and be applied.
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