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Post by EZM DEV on Nov 30, 2018 9:04:05 GMT -8
Hello and Welcome.
I am hoping to have more time to work on integrations soon. I have been busy on several other projects currently. EZM will get everything ready for multiplayer for you(adding and syncing transforms or rigid bodies or controllers syncing animations, adding behaviors ect..) I had most of the Invector controllers working multiplayer but it took a lot of re-editing of the main invector scripts.(localplayer checks ect..) For now, I would suggest looking at either the example ezm scripts that show how to check on the local player, server, or using sync vars and so on. Or just the docs on upgrading from regular project to multiplayer. Thanks for the inquires and I will make a official post when I get back into integrating Invector.
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sean
New Member
Posts: 1
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Post by sean on Jan 13, 2019 8:08:45 GMT -8
Hey Justin are you going to be completing the invector integration soon, this something I really want, definitely would make your asset solid. -Sean
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Post by EZM DEV on Jan 16, 2019 10:54:46 GMT -8
Hey Sean, I dug into some of the EZM code yesterday and I have some hot fixes in the works for the more recent versions of unity that show the Depreciation of the Network Transform and Network Manager ect. Those have some time before they will actually need to be changed for new unpublished projects I will post some more news after I send the update in.
Thanks
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